While trying to find the stronghold, Dash suffers another horrific and gruesome death! Galloping back, she discovers Fluttershy has slain all the monsters pacifistically and gathered up all her dropped stuff. Dash looks nervously at Fluttershy, thinking ‘damn’…
Category Archives: Trixieverse Maps
AJ Lightin’ For Minecraft
If you’re playing Minecraft using Optifine, or anything that can run lightmaps in resource packs, you might like AJLightin’!
Download this resource pack and put it in your resource packs folder. If those simple two images of caves aren’t enough to convince you, get a load of this Imgur folder full of examples—this lightmap pack alters everything from the overworld to the Nether to the End!
The overworld picks up warmer torch lighting, somewhat deeper shadows without interfering with visibility, and has a special vibe for dawn, dusk, rain…
Nether is a bit darker, warmer without being all lurid magenta and pitch-black.
The End is rather special! If it’s not well lit, it is dark and cold like the surface of the Moon! Torchlight really stands out.
If you love this, watch how I use it on my Youtube channel! There’s lots of stuff in the works, this is just a little tool I’m using to make it all better.
Thank you! :)
Dash Stronghold Assault #2
Enough preparing! Dash and Turner set off into the uncharted, dark, spooky wilderness to find and conquer the stronghold. They’ll go anywhere—even right out into the middle of the air!
Dash Stronghold Assault #1
A second playtest of Nightmare Moon has bogged down… until now!. Rainbow Dash, with her trusty and alarmingly badass Fluttershy, sets off to get things moving in this glimpse into a Nightmare Moon play-through! The first episode is showing you where the stuff-grinding resources are (it’s a second playthrough of the map, not the one in the first series but what is actually there right now.
As of now we haven’t slain the dragon, but this little LP arc is me and Zobrux going through the mountains to find one of the strongholds, beating the ‘Cockroach’ spawner (Dash is like ‘get back!’ but then gets in dreadful trouble and her life is saved literally at the last moment by Fluttershy) and then going to the End by mistake and beginning the destroying of dragon crystals. So as of now, the server is open to anyone, the path to the End is open, and beating the game is anybody’s game. We have to get the dragon egg, and use our Fluttershy to place it (be nearest the machine when it is placed)
And Fluttershy is Zobrux this time, so Zobrux (who shows terrifying efficiency getting to the stronghold and is basically tougher than Dash) cannot just log on and slay the dragon. One of US has to do it. Who will be the one? The path to the End is open, and the end game is in play!
Nightmare Moon Test #6
In which we skip to the end, watch the spectacular effects and then derp around like silly ponies doing wacky silly things :D
Nightmare Moon Test #5
In which the ponies fight even scarier enemies and Applejack talks about level design stuff! Fifth of six episodes, this is where we really start to push for some of the stuff the map provides. The whole point is that you should be able to insanely accelerate the normal rate of gameplay and stuff acquisition, but that it gets more dangerous the harder you push.
Nightmare Moon Test #4
In which the ponies fight all sorts of crazy stuff! Well, except for Fluttershy…
Remember, this is the Nightmare Moon map. There has to be a player at the end that has not hurt so much as a fly or food animal, certainly not a hostile mob! If you don’t have that one ‘innocent’ player you can’t get the best end sequence (though we’ve fixed it so that you don’t just get killed off if you derp the end-game setup)
Nightmare Moon Test #3
In which Applejack tries to get some custom loot, and the ponies secure their awesome base in a cave! This is the intended first base location. In the new version, it’s got some more bling in it, and comes with a bit of lighting! In this playthrough, we make do with torches and no bling.
Nightmare Moon Test #2
In which ponies set out to tackle the map as if we’re playing it for real, observing unexpected things and bugs and stuff!
Nightmare Moon Test #1
IN WHICH three ponies from the Trixieverse Builds server, tackle the very first attempt to play the very first Place The Key map ‘Nightmare Moon’, and only intend to look around a bit—find stuff to fix (which has already been addressed)—but start having so much fun it’s like they’re playing through the map for real! This miniseries of six episodes is a great peek at the gameplay of a Place The Key map in development. If you saw the Nightmare Moon Mobs video, this shows some of those devices and mob designs in action!
We will be playing Nightmare Moon in earnest when we get together a good herd of ponies to tackle it, and work out our schedules. Also, Trixieverse Builds will resume between other serieses, but stuff like Nightmare Moon will get its own playlist.
Trixieverse Maps #2: Nightmare Moon Control Box
For redstone and command blocks, it’s over to Twilight Sparkle, who will tell you far more than you ever wanted to know about how to make a Place The Key control box! This is a large bedrock device at spawn that continually tests for the map’s win condition. They can also dole out punishments if the player’s done wrong, but be careful not to trigger attacks on the player unless you’re sure about it!
This device is what runs the map Nightmare Moon (first Applejinx Place The Key (PTK) map. It tests for the presence of the dragon egg, which must be placed by a player who has never killed anything.
(technically, you can still win the map if you’re in singleplayer or you have no pure and kill-less players left, by placing the egg and then getting out of Dodge. This is better than sensing ‘guilt’ and triggering a player-kill, because if the wrong player is too near the sensor they can ruin everything after a very long and epic LP-series, all at night)
Trixieverse Maps #1: Nightmare Moon Mobs
Making mobs for the map ‘Nightmare Moon’! We’ve got a Cow Popper, a Stormtrooper spawner and the Cockroach.